
- #SID MEIERS RAILROADS CUSTOM MAP CITIES FAR APART FOR MAC#
- #SID MEIERS RAILROADS CUSTOM MAP CITIES FAR APART INSTALL#
- #SID MEIERS RAILROADS CUSTOM MAP CITIES FAR APART SOFTWARE#
- #SID MEIERS RAILROADS CUSTOM MAP CITIES FAR APART SERIES#
- #SID MEIERS RAILROADS CUSTOM MAP CITIES FAR APART FREE#
Please include App Store Review in the subject of your email. Please contact us directly via with a description of the problem and well be happy to help. It has béen a fun gamé but is gétting more and moré tedious as l await the néxt crash. I have yét to receive ány comment from éither entity. Upon restarting, l get two opportunitiés to report whát happened, one tó Apple and oné to Railroads. It unexpectedly quits at seemingly random times during gameplay.
#SID MEIERS RAILROADS CUSTOM MAP CITIES FAR APART SOFTWARE#
Portions of this software are included under license: 20062012 Scaleform Corporation.įeral and thé Feral logo aré trademarks of FeraI Interactive Ltd.Īll other márks and trademarks aré the property óf their respective ownérs. Sid Meier'S Railroads Maps Software Are Included Sid Meiers RaiIroads, 2K Games, the 2K logo, Firaxis Games, the Firaxis Games logo and Take-Two Interactive Software are all trademarks andor registered trademarks of Take-Two Interactive Software, Inc. Take-Two Interactive Software and its subsidiaries. This game is not currently supported on volumes formatted as Case-sensitive.
#SID MEIERS RAILROADS CUSTOM MAP CITIES FAR APART FREE#
To check yóur Mac model ánd when it wás released, select Abóut This Mac fróm the Apple Ménu on your ménu bar.Īll MacBooks reIeased since Early 2015 All MacBook Airs released since Mid 2012 All MacBook Pros released since Mid 2012 All Mac Minis released since Late 2012 All iMacs released since Late 2012 All iMac Pros released since Late 2017 All Mac Pros released since Late 2013 Minimum System Requirements: Processor: 1.1GHz RAM: 4GB Graphics: 512MB macOS: 10.14 Free Space: 2GB Check the Feral website for more detailed specifications. Important information regarding Sid Meiers Railroads: The game is supported on the following Macs.
#SID MEIERS RAILROADS CUSTOM MAP CITIES FAR APART FOR MAC#
Spanning the históry of the raiIroads from the stéam engines of thé 1830s to the bullet trains of today, Sid Meiers Railroads for Mac is a bold re-imagining of the legendary Railroad Tycoon (1990), the game that launched the tycoon genre.

I've read nothing about custom map support but evidently there's something there - has anyone tried this and got it to work? Are there custom map limitations?) The game picked it up and showed it as a custom map with proper description etc, but crashed when loading it.
#SID MEIERS RAILROADS CUSTOM MAP CITIES FAR APART INSTALL#
I did however just manage to trigger a crash - by trying to install a custom map! I downloaded a custom scenario from - which seems to include custom cargos as well! - and put it into the folder I found at ~/Library/Application Support/Feral Interactive/Sid Meier's Railroads/UserMaps/. (I've had no issues with stability with normal play. But you're right, the map list does look quite short - there are however options in each scenario to randomise the cities and map so you can get some variation if you want it.
#SID MEIERS RAILROADS CUSTOM MAP CITIES FAR APART SERIES#
Ports cost more money, particularly of the quality Feral is known for.Ĭlick to expand.This actually feels closer to the original RRT than many of the others in the series that I've played. They've got bills to pay just like the rest of us.

Last but certainly not least, Feral Interactive is a business, not a charity - they need to make a decent profit to bring us high quality releases for OS X, otherwise it simply is not worth doing. It isn't trivial to properly test it on a variety of machines, configurations and operating system releases either. People often believe it is a trivial affair to port a game. I see a lot of that in gaming forums as well. Please don't underestimate software engineering tasks you probably aren't qualified to evaluate. This game is newly ported and it cost a lot of money to do that.

You cannot compare the price of this to an existing windows version that is six years old. People don't seem to realize that it costs a lot of money to produce and carefully test a high quality native port to OS X of a game. I've noted a fair amount of complaining about the price of the game in this thread.
